


It will stay near the building awaiting further orders, as if there'd never been a rally point. If the rally target dies before the unit exits the production structure, however, the new unit will not go anywhere. If a unit is rallied to another unit, but said unit dies, the rallied unit will continue to move towards the last spot the rally target occupied (this only occurs when a unit is created while the rally target is still alive). Rally Points can also be set on units to ensure that any new troops emerging from a building will group up around the designated unit. Be careful not to commit more than three workers to vespene gas. Setting the Rally Point of your command center / nexus / hatchery on mineral patches or vespene geysers will automatically command new workers to begin gathering those resources. Rally Points set on transports or terran bunkers will load the newly created units into them. Aside from empty map locations, Rally Points can be set on different points of interest. Generally, it is a good idea to place all your Rally Points in the same spot on a clear area so you can group your troops with ease. To set a Rally Point, click the Rally Point button (or left click on a structure and then right click the location you'd like your unit to go to).

You can still select multiple workers and shift-click buildings for zerg, such as if you’re building two evolution chambers at once. Terran and protoss players can select more than one worker and assign them to different queues (this is more beneficial for terran than it is for protoss).
